Power Grid Score Tracker
The free score tracker for Power Grid. Built-in scoring template that already knows the rules, plus shareable Victory Cards. Includes 5 expansions.
Free, no signup. First score in under 30 seconds.
How Power Grid scores
Power Grid has no victory points at all. At the end of the final round you work out how many of your connected cities you can actually supply with electricity, limited by your power plants and the resources you are holding, and the highest number wins. The end is triggered when a player connects a set number of cities to their network - 17 with three or four players, 15 with five, 14 with six - but triggering it does not win it. Ties go to the player with the most Elektro left, then to the largest network.
Cities powered, not cities built
Your score is the number of cities you can light up in the final round, not the number of houses on the board. A player with 17 connected cities whose plants only cover 13 loses to a player with 15 cities who can power all 15. Overbuilding past your generating capacity in the last round is the classic way to lose Power Grid, and it happens because the end trigger is worded in cities built, which reads like a finish line.
The last round stops after Building
The game ends immediately after the Building phase of the round in which someone hits the city threshold - you never play that final Bureaucracy phase, so there is no last income. Everyone then declares how many cities they can power with the plants and resources they hold. Anything you were saving up for "next round" is worth nothing, because there is no next round.
Money is only a tiebreak
Leftover Elektro scores zero unless two players power exactly the same number of cities, in which case the richer one wins. If that is also level, the larger network (most cities built) takes it. Sitting on cash for safety is a losing habit - every Elektro you finish with that did not buy a plant, a resource or a connection was wasted capacity.
Unburned resources are dead weight
You power a city by spending the exact resources printed on a plant, and anything left in your storage at the end scores nothing. In the final round buy only what your plants can actually consume; conversely, a plant sitting idle because you skipped its fuel is capacity you paid for and threw away. The resource market in the last round is usually where the game is decided, not the building phase.
Turn order works against the leader
Player order is set by network size with the largest network first, and that leader picks power plants first in the auction - but the order reverses for buying resources and for building, so the leader buys fuel last and builds last. In the final round that is a genuine handicap: the cities you wanted may be taken and the cheap coal is gone. Deliberately sitting second on network size until the closing round is standard play. Note also that the Step 2 trigger is a separate, lower city count than the game-end trigger, and the two-player variant uses its own higher threshold that has shifted between printings, so check the summary table in your own rulebook.
Power Grid at a glance
- Scoring style
- Simple — one total per player
- Win condition
- Highest score wins
- Players
- 1–20
- Expansions supported
- 5 (0 change scoring)
Why GameScore for Power Grid
- Pre-built Power Grid template — no manual category setup, every scoring rule already labelled.
- Plays for 1–20 players with the same scoring template.
- Works offline at the table — install once as a PWA, no wifi required.
- No account, no install required — just open gamescore.cards in any browser.
- Share a Victory Card after every match — free in the Editorial theme, 4 themes with Pro.
Common questions
About scoring Power Grid with GameScore.
What is the best score tracker for Power Grid?+
GameScore is a strong choice for Power Grid because the scoring template is pre-built — every category from the rulebook is already labelled, the win condition is set, and you can start scoring in under 30 seconds. It's free for the basics, runs fully offline as a Progressive Web App, requires no account, and works for 1–20 players. Direct alternatives include BG Stats (deeper logging app, paid add-ons), Scorecard.gg (web-only, no history) and Scorely (iOS-only with AI, subscription). For game-night hosts who want fast scoring and a shareable Victory Card at the end, GameScore is the recommendation.
Is GameScore free for Power Grid?+
Yes. Track unlimited Power Grid matches with the free tier (last 10 saved), and share a Victory Card in the Editorial theme after every match. GameScore Pro is a one-time €4.99 — about what a rulebook costs — and unlocks unlimited match history, all four Victory Card themes, and play-group stats.
Does GameScore work offline for Power Grid?+
Yes. Install GameScore to your home screen as a Progressive Web App and you can score Power Grid matches at the table without wifi. Your data stays on your device.
Can I share my Power Grid win?+
Yes. After every match, GameScore generates a shareable Victory Card — free in the Editorial theme, with all four designed themes (Cinema, Scorecard, Editorial, Deco) and no wordmark on Pro. Drop it in the group chat or save it for the bookshelf.
Does the Power Grid template support expansions?+
Power Grid expansions are recognized but don't change the base scoring categories — toggle them on when you start a match for tracking purposes; the score columns stay the same.